Riot Games says Aphelios, the “huge mind, miserable moon boi” who’s presently advancing toward League of Legends, is “the most perplexing victor” it’s at any point made. That intricacy is the consequence of his one of a kind unit, which is so not the same as those of different characters in the game that Riot made a one of a kind HUD for Aphelios to help it.
Aphelios conveys five weapons, each with a novel essential assault. He assaults with the one in his principle hand (Q), and conveys another in his spur of the moment (R) that he can swap to whenever with W. The catch is that he can’t pick which weapons he’s pressing: Each of them has 50 ammunition, and when it runs dry it’s naturally swapped out for the following weapon in line that is not as of now prepared, while the unfilled weapon goes as far as possible of the line to “revive.” And on the grounds that the swap sidesteps the random, the request wherein they cycle will change all through the game.
His definitive, Moonlight Vigil, will likewise fluctuate contingent upon the weapon prepared. It starts the equivalent for every one of them, with a “moon bomb” that detonates on contact with the principal foe it hits, doing region of-impact harm to close by adversaries. In any case, after the explosion, he catches up with “improved fundamental assaults” from his principle hand weapon against all adversaries trapped in the blast.
Calibrum, the Rifle
- Calibrum is a poke/harass weapon. Its basic attacks have extra range. When abilities deal damage with Calibrum, they mark enemies hit. Aphelios can right-click marked enemies anywhere on the map to follow up with a basic attack from his off-hand weapon (or his non-Calibrum weapon, in cases where he swaps Calibrum to his off-hand before firing). This attack detonates other nearby marks for bonus damage against the marked targets.
- Q: Moonshot – Fire a skillshot that damages the first unit hit and marks them.
- R: Moonlight Vigil’s follow-up attacks mark all enemies hit. These marks deal higher damage when consumed.
Severum, the Scythe Pistol
- Severum is a sustain weapon that heals Aphelios for a portion of the damage it deals. Overhealing from Severum is converted into a small shield.
- Q: Onslaught – Gain movement speed and rapidly fire your main-hand and off-hand weapons at the nearest enemy, prioritizing champions. Onslaught shots behave like basic attacks but deal reduced damage.
- R: Moonlight Vigil grants Aphelios a flat heal.
Gravitum, the Cannon
- Gravitum is a utility weapon that applies a decaying slow to enemies.
- Q: Eclipse – Damage and root all enemies on the map affected by Gravitum’s slow. Eclipse doesn’t use Aphelios’ off-hand weapon.
- R: Moonlight Vigil’s follow-up attacks apply a massively increased slow.
Infernum, the Flamethrower
- Infernum is an AoE/waveclear weapon. It deals increased basic attack and ability damage and creates a damage cone behind enemies hit.
- Q: Duskwave – Spout a wave of flame, damaging enemies. Then basic attack all enemies hit with your off-hand weapon.
- R: Moonlight Vigil’s follow-up attacks create damage circles around enemies hit instead of damage cones behind them.
Crescendum, the Chakram
- Crescendum is a close-range DPS weapon that behaves like a boomerang. Once Aphelios basic attacks with Crescendum he can’t attack again until it returns to him, but his attack resets when it does. Attack speed increases Crescendum’s travel speed instead. The closer Aphelios is to his target, the less distance Crescendum has to travel—and the faster Aphelios can attack. When abilities or their follow-up attacks deal damage with Crescendum, they create temporary copies of it for each enemy hit that increase the strength of Crescendum’s basic attack.
- Q: Sentry – Deploy a turret that shoots the nearest target with your off-hand weapon.
- R: If Moonlight Vigil hits fewer than three enemies, its follow up attacks still increase the damage of Crescendum’s basic attacks as if at least three enemies were hit.