Diablo IV is at long last official. Snowstorm declared the game at the opening functions for BlizzCon 2019 in Anaheim, California, and it denotes the principal passage in the arrangement since 2012’s Diablo III. The game was uncovered with an extensive artistic, flaunting another, darker tone that harkens back to prior games in the arrangement. Here’s the means by which Blizzard depicts the essential premise:
Diablo IV takes place many years after the events of Diablo III, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. In the vacuum of power, a legendary name resurfaces.
During the event, Blizzard stressed that Diablo IV would go back to the franchise’s “darker roots,” which, among other things, means more blood and gore. The first three announced classes are the barbarian, sorceress, and druid. Here’s a first, short look at the actual gameplay:
Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel — delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.